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Patch 3.0 -Friday

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Post  Moist Giraffe Thu Sep 30, 2010 8:07 pm

Patch 3.0
- New ranger class:
Specialises in all ranged damage
Weapons: Crossbow and Bow
The Bow: Has a full screen range however about 80% of the damage of a crossbow
The Crossbow: Has only a 3 square range but has 20% more damage than the bow
Powerful ammo: Standard bolts or arrows are bought from the shop however to deal up to 100% extra damage you may wish to upgrade full stacks of ammo by using stones from mining.
The ranger will require smart spell skills to maximize damage against certain monsters using different arrows.

A new form of upgrading:
Now weapons and armors can go up not only tier 1-7 but also get +1+2+3+4+5 damage/defence, Using stones from mining you can upgrade an item up to 5 times, however be careful getting too greedy using stones can make it restart to +1.

Great Mana Potions:
Now normal mana potions can be upgraded simply by using a special type of stone mined at mining pits, these stones upgrade 1 potion to a great mana potion which restores 350-500 mana on use! remember these take time to get, use them wisely or pay new players to get them.

New Spells!
Barbarian will have 2 new spells:
Beastmode - Deals 30% of your max hp to you in damage but increasing your damage output by 40% for 20 seconds
Thunderclap - Smashs the earth around you dealing a medium amount of damage but slowly all the players/monsters around you

Voodoo master:
Healing ward - Places a ward to heal all party members within range by 50 health a second for 10 seconds then is destroyed
Soul tap - Drain 5 soul but restores 10% of your max health and mana, 1 second exhaust.

Wizard:
Health tap - Deals 20% of your max hp in damage to you however restores 10% of your maximum mana.
Inner fire -burns enemy target from inside out, target burns for 5 seconds dealing fire damage every second.
Moist Giraffe
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Post  Czinkota Thu Sep 30, 2010 11:23 pm

could you give a little more info on rangers, like their forms of healing or special attribute attacks, because 99% of us allready know most of the things about each vocation, and rangers seem a little vague. Also i think the healing ward should heal based off of magic level, 1.5x(your ml) ML 50 would heal 75/turn. ML 100 would heal 150/ turn, seems a little better than 50/second imo =/. And do paladins get any spells? =S, they should be able to have a small HP/defence boosting spell that may, or may not lower their magic level/attack skills.

and one more thing that i can't stress enough because im dyin to ask you... you think voodoomasters could have voodoo dolls, that controll things? >=D!

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Post  Moist Giraffe Fri Oct 01, 2010 12:59 am

Voodoo dolls good idea, I'll definitly start scripting that, and no paladins will have no updates this patch, Ill post more about rangers later tonite, theyll have little healing though
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